Places remembered

Known Locations

Locations visited, discussed, threatened, or otherwise important to the party’s understanding of the campaign.

Dragon Isle

An early campaign location marked by draconic memory, island dangers, and Runara’s presence.

Baldur’s Gate

A city still uneasy after Sarevok’s fall, where the Elfsong Tavern served as an early point of stability.

Waterdeep

The City of Splendors remains a later campaign force, dense with factions, law, money, secrets, and old powers.

Daggerford

A fortified town along the Trade Way, standing between the Sword Coast’s open roads and the darker wilderness beyond them.

Nashkel

A mining town south of Beregost, remembered for trouble beneath the earth and the first signs that older powers still stir in forgotten seams.

Candlekeep

A fortress of learning and guarded lore. Future entries should record only what the party has earned the right to know.

Elturel

A city of faith, war, and scars. Details should be updated as the campaign reaches and changes it.

Lizard Marsh

A dangerous wilderness west of Daggerford, suitable for hunts, old ruins, and things that do not welcome roads.