Act I: First Signs
The party’s early road began with immediate danger, local obligations, and signs that the Sword Coast was not merely troubled by ordinary monsters or bandits. Events at Stormwreck Isle drew the heroes into older currents of draconic memory and fragile peace.
Baldur’s Gate then offered a harder lesson. The city survived the Sarevok crisis, but survival did not make it whole. In the days that followed, factions watched, rumors spread, and the party became visible to more eyes than they knew.
Current Campaign Note
This page is intentionally brief at launch. After each session, new entries should be added here in short, dated blocks. Do not include unrevealed villain motives or future module structure.