| 1 | The Voyage to Dragon Isle | The party departed Baldur’s Gate aboard The Sea Serpent’s Wake, survived a sahuagin assault, reached Dragon’s Rest Monastery, and uncovered cult infiltration among the supposed pilgrims. |
| 2 | Bones Beneath the Tide | The party questioned the captured cultist, left him in Runara’s custody, descended beneath Dragon Isle, crossed the dragon graveyard respectfully, and rescued Navar, a Harper initiate. |
| 3 | The Priest Beneath the Bones | The party captured the cult high priest alive, brought him before Runara for questioning, and decided to take both living captives to Baldur’s Gate to answer before the Flaming Fist and the Grand Dukes. |
| 4 | Fire on the Quay | Runara entrusted the party with the Scale of the Returning Tide, the company returned to Baldur’s Gate, handed their captives to Captain Scar, and followed the opening trail into murder, warehouse secrets, and fire. |
| 5 | The Underworks Open | The party met with Captain Scar and Elaithra Moonshadow, uncovered a dossier naming Blackthorne, Vaelthra, and Barak Kordove, and gained maps of the sewer and undercity routes beneath Baldur’s Gate. |
| 6 | Beneath the City | The party explored the sewer system and Undercity, destroyed a pair of Shadows and a Wight, and reached the Ashen Shrine, where Vaelthra the Ashen, Vaeric Blackthorne, and two Cult Fanatics now stand between the party and the next answers. |
| Quest Conclusion | Shadows in Baldur’s Gate | A bloody battle beneath Baldur’s Gate ended with Varic Blackthorn captured alive, Vaelthra the Ashen escaping by teleportation, and the necromantic operation beneath the city broken. |